.SHAPE INITIALIZE
This subroutine is called to initialize or reinitialize a shape spec.
Usage:
PASS <shape_name> FIELD SHARE? N
PASS <shape_id> FIELD SHARE? N
PASS <no_of_points> FIELD SHARE? N
GOSUB OCD .SHAPE INITIALIZE
* Check for error
IF OCD .SHAPE INITIALIZE NE
Description:
This initializes or reinitializes the specified shape specification. Initialization removes the specified shape and everything is reset to defaults.
The <shape_name> and <shape_id> are required parameters, and the subroutine will cancel if they are not received.
<shape_name> can be any name you prefer.
<shape_id> must be one of the following:
squareShape, diamondShape, triangleShape, rightTriangleShape, leftTriangleShape, invertedTriangleShape, circleShape, glassSphereShape, glassSphere2Shape, solidSphereShape, starShape, polygonShape, polygon2Shape, crossShape, cross2Shape, and customShape.
For <shape_ID>'s equal to "CustomShape", the designer must add the x,y coordinates of the vertices using
.SHAPE SET NEXT POINT for each vertice.
For the Polygon shapes, you must also pass <no_of_points> for the number of sides (must be >3). For starShape, you must pass <no_of_points> for the number of points on the star (must be >3). For the cross shapes, you must pass a value between 0 and 1 to represent the percentage width of the arms of the a '+' relative to the entire shape.
Once your shape is initialized, you can assign it via
.XY SET BAR SHAPE.
The newly initialized shape is set to be the "current" shape.
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JeanNeron - 2011-10-20