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.SHAPE INITIALIZE

This subroutine is called to initialize or reinitialize a shape spec.


Usage:

      PASS         <shape_name>          FIELD            SHARE? N
      PASS         <shape_id>            FIELD            SHARE? N
      PASS         <no_of_points>        FIELD            SHARE? N
      GOSUB    OCD .SHAPE INITIALIZE
      *        Check for error
      IF       OCD .SHAPE INITIALIZE          NE

Description:

This initializes or reinitializes the specified shape specification. Initialization removes the specified shape and everything is reset to defaults.

The <shape_name> and <shape_id> are required parameters, and the subroutine will cancel if they are not received.

<shape_name> can be any name you prefer.

<shape_id> must be one of the following:

squareShape, diamondShape, triangleShape, rightTriangleShape, leftTriangleShape, invertedTriangleShape, circleShape, glassSphereShape, glassSphere2Shape, solidSphereShape, starShape, polygonShape, polygon2Shape, crossShape, cross2Shape, and customShape.

For <shape_ID>'s equal to "CustomShape", the designer must add the x,y coordinates of the vertices using .SHAPE SET NEXT POINT for each vertice.

For the Polygon shapes, you must also pass <no_of_points> for the number of sides (must be >3). For starShape, you must pass <no_of_points> for the number of points on the star (must be >3). For the cross shapes, you must pass a value between 0 and 1 to represent the percentage width of the arms of the a '+' relative to the entire shape.

Once your shape is initialized, you can assign it via .XY SET BAR SHAPE.

The newly initialized shape is set to be the "current" shape.

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-- JeanNeron - 2011-10-20

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Topic revision: r4 - 2012-02-25 - JeanNeron
 
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