---+ .COLOR SET BRUSH METAL <em>Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.<br /></em> <br />%TOC% ---++ Usage: <pre> PASS <texture_strength> FIELD SHARE? N GOSUB 0CD .COLOR SET BRUSH METAL * Check for error IF 0CD .COLOR SET BRUSH METAL NE </pre> ---++ Description: Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this subroutine is best use to create background colors. <texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect. This routine is usually called in conjunction with [[CDColorSetMetal][.COLOR SET METAL]]. See ColorSpec for more information on working with colors. ---++ Comments: _Read what other users have said about this page or add your own comments._ <br />%COMMENT% -- Main.JeanNeron - 2011-11-16
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Topic revision: r4 - 2012-02-22 - JeanNeron
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