INVERSE
Items are usually displayed in normal video mode on an image. INVERSE displays an item in an inverse video mode.
••••• INVERSE ••• ••••••••••••••••••••••
••• (AT APPEARANCE # •••)
(1)
(2) (3) (4) (5)
(2) Application ID |
(4) Occurrence (constant/index) |
(5) Appearance (constant/index) |
The appearance number can be used if the same field appears more than once on the image.
If the application ID, field name, occurrence number, and appearance number are not specified (left blank), the INVERSE statement affects all of the items painted on the associated image.
INVERSE is one of the characteristic-type statements. Refer to the common attributes of all the statements in this category in the Characteristic-Type Statements section of this manual.
The operation of an INVERSE statement affects only the next generation of an image. In other words, the item characteristics are reset each time an image is produced.
Note that because characteristic statements operate on items rather than fields, they are only meaningful in event points that are associated with an image.
INVERSE is a terminal display attribute only and therefore is not allowed on images in output processes.
The system ignores any INVERSE statements specified in non-image event points.
BLANK, BLINK, BOLD, BRIGHT, COLOR, DIM, DISPLAY, FONT, NO BOLD, NO ULINE, NORMAL, PICTURE, ULINE
In the following example, if the customer's credit status is BAD, it displays in inverse video.
IF TAR
CUSTOMER CREDIT STATUS EQ BAD
T INVERSE TAR
CUSTOMER CREDIT STATUS (AT APPEARANCE # )
DISPLAY TAR
CUSTOMER CREDIT STATUS (AT APPEARANCE # )