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.COLOR SET BRUSH METAL | ||||||||
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< < | Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this method is best use to create background colors. | |||||||
> > | Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this subroutine is best use to create background colors. | |||||||
<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect. | ||||||||
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-- JeanNeron - 2011-11-16 | ||||||||
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< < | -- JeanNeron - 2011-11-16 | |||||||
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.COLOR SET BRUSH METAL | ||||||||
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Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this method is best use to create background colors. | ||||||||
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< < | <texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does change the color of the object, just applies a brushed metal effect. | |||||||
> > | <texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect. | |||||||
This routine is usually called in conjunction with .COLOR SET METAL. |
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.COLOR SET BRUSH METALSets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.Usage:PASS <texture_strength> FIELD SHARE? N GOSUB 0CD .COLOR SET BRUSH METAL * Check for error IF 0CD .COLOR SET BRUSH METAL NE Description:Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this method is best use to create background colors. <texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does change the color of the object, just applies a brushed metal effect. This routine is usually called in conjunction with .COLOR SET METAL. See ColorSpec for more information on working with colors.Comments:Read what other users have said about this page or add your own comments.-- JeanNeron - 2011-11-16 -- JeanNeron - 2011-11-16 |