Difference: CDColorSetBrushedMetal (1 vs. 4)

Revision 42012-02-22 - JeanNeron

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Changed:
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META TOPICPARENT name="CDChartDirectorDesignerAPI"
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META TOPICPARENT name="CDChartDirectorColorRoutines"
 

.COLOR SET BRUSH METAL

Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.

Revision 32011-11-16 - JeanNeron

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META TOPICPARENT name="CDChartDirectorDesignerAPI"

.COLOR SET BRUSH METAL

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Description:

Changed:
<
<
Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this method is best use to create background colors.
>
>
Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this subroutine is best use to create background colors.
  <texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect.
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-- JeanNeron - 2011-11-16

Deleted:
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-- JeanNeron - 2011-11-16
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Revision 22011-11-16 - JeanNeron

Line: 1 to 1
 
META TOPICPARENT name="CDChartDirectorDesignerAPI"

.COLOR SET BRUSH METAL

Line: 17 to 17
  Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this method is best use to create background colors.
Changed:
<
<
<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does change the color of the object, just applies a brushed metal effect.
>
>
<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does not change the color of the object, just applies a brushed metal effect.
  This routine is usually called in conjunction with .COLOR SET METAL.

Revision 12011-11-16 - JeanNeron

Line: 1 to 1
Added:
>
>
META TOPICPARENT name="CDChartDirectorDesignerAPI"

.COLOR SET BRUSH METAL

Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object.


Usage:

      PASS         <texture_strength>         FIELD            SHARE? N
      GOSUB    0CD .COLOR SET BRUSH METAL
      *        Check for error
      IF       0CD .COLOR SET BRUSH METAL     NE


Description:

Sets the strength of the texture to create a Brushed Metal Effect for the "current" Color Object. The brightness of the color will vary smoothly across the image, so as to produce a shiny effect. The color will then be modulated with a horizontal texture to create the brushed effect. The modulation period will be the same as the size of the image, so this method is best use to create background colors.

<texture_strength> must be one of: None, Light, Medium, or Strong. If blank or not passed, it will default to None. Note that this does change the color of the object, just applies a brushed metal effect.

This routine is usually called in conjunction with .COLOR SET METAL.

See ColorSpec for more information on working with colors.

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<--/commentPlugin-->

-- JeanNeron - 2011-11-16

-- JeanNeron - 2011-11-16

 
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